by Phillip D. Deen
Pragmatist philosophy of art provides an account of aesthetic experience particularly suited to the transactive and immersive qualities of video games and superior to spectatorial and institutional alternatives. It also distinguishes between mere emotion and artistic expression, providing a response to those who assert games cannot be aesthetic.
Bishojo Games: ?Techno-Intimacy? and the Virtually Human in Japanby Patrick W. Galbraith
This paper offers an in-depth analysis of bishojo games. Observing that interactions with shojo characters are central to the play experience, and building on Thomas LaMarre?s discussion of a free or open relation to technology grounded by the shojo as ?god,? the paper considers what it means for players to interact intimately with gaming machines.
The Leisure of Serious Games: A Dialogueby Geoffrey M. Rockwell, Kevin Kee
In this dialogue, performed at a conference, the presenters test the claim that ?games can be educational?. They draw on the insights of philosophers and theorists in an attempt to provoke discussion, and eventually agree that the line separating games and learning may be blurry, and that in game design we may find the seeds of serious play.
What is love?by Olli Leino
Gaming ? Essays on Algorithmic Culture. Alexander R. Galloway, 2006. University of Minnesota Press. ISBN-13: 978-0-8166-4851-1
Book Review. Racing the Beamby Lars Konzack
Racing the Beam: The Atari Video Computer System. Nick Montfort and Ian Bogost, 2009. Cambridge, Massachusetts: The MIT Press. ISBN-13: 978-0-262-01257-7
Source: http://www.jesperjuul.net/ludologist/game-studies-issues-1102
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